Spec Map: Brushed Alloy

Apply this semi-metallic brushed metal effect to your iRacing paint projects using spec maps.

Spec Map: Brushed Alloy

We’ve rolled out our spec map test car — the Spec Tacular — to show an example of a special finish effect you can achieve on your custom iRacing paints.

This time, we’re featuring Brushed Alloy, a semi-metallic finish that’s got a bit of roughness, perfect for a color where you want some metallic shine.

Here’s how you can use this finish to areas of your paints.

Applying this finish in Paint Builder

In Paint Builder, after you’ve enabled Finish options, select the desired layer, and in the properties panel under Finish, choose Custom and enter these values:

Metallic: 255

Roughness: 128

Clearcoat: 64

When you’re done, you’ll need to obtain a spec map MIP file with Sim Preview so you can fully apply it to your project. (Don’t worry, our guide walks you through how it’s done!)

Applying this finish in other apps

If you prefer to use external software like Photoshop or GIMP, you can create a spec map using the following values on your iRacing painting template to achieve this finish.

Color: #FF8040 (255, 128, 64 RGB)

Red Channel (Metallic): #FFFFFF / 100% / 255, 255, 255 RGB

Green Channel (Roughness): #808080 / 50% / 128, 128, 128 RGB

Blue Channel (Clearcoat): #404040 / 25% / 64, 64, 64 RGB

Happy painting!


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